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Game Art Direction – Everwayne (Characters, Backgrounds, UI/HUD)

I worked as the Art Lead on Everwayne, a project developed at 4Tale, where I was responsible for establishing the game's overall visual identity and directing the artistic pipeline across multiple areas.
My contributions included:
Redefining the art direction for characters, backgrounds, and overall worldbuilding
Fully redesigning the in-game HUD and key UI elements (including item cards and the in-game store)
Providing before-and-after comparisons to demonstrate the visual evolution of the project during my involvement
This was a deeply collaborative effort, and my focus was on creating a cohesive, visually engaging style that supported gameplay and narrative clarity.
The project was eventually discontinued, but this series showcases the visual transformation achieved during my time as art director and lead.